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/*****************************************************************************

Copyright (c) 1995, 2023, Oracle and/or its affiliates.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License, version 2.0,
as published by the Free Software Foundation.

This program is also distributed with certain software (including
but not limited to OpenSSL) that is licensed under separate terms,
as designated in a particular file or component or in included license
documentation.  The authors of MySQL hereby grant you an additional
permission to link the program and your derivative works with the
separately licensed software that they have included with MySQL.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License, version 2.0, for more details.

You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Suite 500, Boston, MA 02110-1335 USA

*****************************************************************************/

/**************************************************//**
@file os/os0thread.cc
The interface to the operating system thread control primitives

Created 9/8/1995 Heikki Tuuri
*******************************************************/

#include "ha_prototypes.h"

#include "os0thread.h"
#include "ut0new.h"

#ifdef UNIV_NONINL
#include "os0thread.ic"
#endif

#ifndef UNIV_HOTBACKUP
#include "srv0srv.h"
#include "os0event.h"

#include <map>

/** Mutex that tracks the thread count. Used by innorwlocktest.cc
FIXME: the unit tests should use APIs */
SysMutex	thread_mutex;

/** Number of threads active. */
ulint	os_thread_count;

#ifdef _WIN32
typedef std::map<
	DWORD,
	HANDLE,
	std::less<DWORD>,
	ut_allocator<std::pair<const DWORD, HANDLE> > >	WinThreadMap;
/** This STL map remembers the initial handle returned by CreateThread
so that it can be closed when the thread exits. */
static WinThreadMap	win_thread_map;
#endif /* _WIN32 */

/***************************************************************//**
Compares two thread ids for equality.
@return TRUE if equal */
ibool
os_thread_eq(
/*=========*/
	os_thread_id_t	a,	/*!< in: OS thread or thread id */
	os_thread_id_t	b)	/*!< in: OS thread or thread id */
{
#ifdef _WIN32
	if (a == b) {
		return(TRUE);
	}

	return(FALSE);
#else
	if (pthread_equal(a, b)) {
		return(TRUE);
	}

	return(FALSE);
#endif
}

/****************************************************************//**
Converts an OS thread id to a ulint. It is NOT guaranteed that the ulint is
unique for the thread though!
@return thread identifier as a number */
ulint
os_thread_pf(
/*=========*/
	os_thread_id_t	a)	/*!< in: OS thread identifier */
{
	return((ulint) a);
}

/*****************************************************************//**
Returns the thread identifier of current thread. Currently the thread
identifier in Unix is the thread handle itself. Note that in HP-UX
pthread_t is a struct of 3 fields.
@return current thread identifier */
os_thread_id_t
os_thread_get_curr_id(void)
/*=======================*/
{
#ifdef _WIN32
	return(GetCurrentThreadId());
#else
	return(pthread_self());
#endif
}

/****************************************************************//**
Creates a new thread of execution. The execution starts from
the function given.
NOTE: We count the number of threads in os_thread_exit(). A created
thread should always use that to exit so thatthe thread count will be
decremented.
We do not return an error code because if there is one, we crash here. */
void
os_thread_create_func(
/*==================*/
	os_thread_func_t	func,		/*!< in: pointer to function
						from which to start */
	void*			arg,		/*!< in: argument to start
						function */
	os_thread_id_t*		thread_id)	/*!< out: id of the created
						thread, or NULL */
{
	os_thread_id_t	new_thread_id;

	/* the new thread should look recent changes up here so far. */
	os_wmb;

#ifdef _WIN32
	HANDLE		handle;

	handle = CreateThread(NULL,	/* no security attributes */
			      0,	/* default size stack */
			      func,
			      arg,
			      0,	/* thread runs immediately */
			      &new_thread_id);

	if (!handle) {
		/* If we cannot start a new thread, life has no meaning. */
		ib::fatal() << "CreateThread returned " << GetLastError();
	}

	mutex_enter(&thread_mutex);

	std::pair<WinThreadMap::iterator, bool> ret;

	ret = win_thread_map.insert(
		std::pair<DWORD, HANDLE>(new_thread_id, handle));

	ut_ad((*ret.first).first == new_thread_id);
	ut_ad((*ret.first).second == handle);
	ut_a(ret.second == true);	/* true means thread_id was new */

	os_thread_count++;

	mutex_exit(&thread_mutex);

#else /* _WIN32 else */

	pthread_attr_t	attr;

	pthread_attr_init(&attr);

	mutex_enter(&thread_mutex);
	++os_thread_count;
	mutex_exit(&thread_mutex);

	int	ret = pthread_create(&new_thread_id, &attr, func, arg);

	if (ret != 0) {
		ib::fatal() << "pthread_create returned " << ret;
	}

	pthread_attr_destroy(&attr);

#endif /* not _WIN32 */

	ut_a(os_thread_count <= OS_THREAD_MAX_N);

	/* Return the thread_id if the caller requests it. */
	if (thread_id != NULL) {
		*thread_id = new_thread_id;
	}
}

/** Waits until the specified thread completes and joins it.
Its return value is ignored.
@param[in,out]	thread	thread to join */
void
os_thread_join(
	os_thread_id_t	thread)
{
#ifdef _WIN32
	/* Do nothing. */
#else
#ifdef UNIV_DEBUG
	const int	ret =
#endif /* UNIV_DEBUG */
	pthread_join(thread, NULL);

	/* Waiting on already-quit threads is allowed. */
	ut_ad(ret == 0 || ret == ESRCH);
#endif /* _WIN32 */
}

/** Exits the current thread.
@param[in]	detach	if true, the thread will be detached right before
exiting. If false, another thread is responsible for joining this thread */
void
os_thread_exit(
	bool	detach)
{
#ifdef UNIV_DEBUG_THREAD_CREATION
	ib::info() << "Thread exits, id "
		<< os_thread_pf(os_thread_get_curr_id());
#endif

#ifdef UNIV_PFS_THREAD
	pfs_delete_thread();
#endif

	mutex_enter(&thread_mutex);

	os_thread_count--;

#ifdef _WIN32
	DWORD win_thread_id = GetCurrentThreadId();
	HANDLE handle = win_thread_map[win_thread_id];
	CloseHandle(handle);
	size_t ret = win_thread_map.erase(win_thread_id);
	ut_a(ret == 1);

	mutex_exit(&thread_mutex);

	ExitThread(0);
#else
	mutex_exit(&thread_mutex);
	if (detach) {
		pthread_detach(pthread_self());
	}
	pthread_exit(NULL);
#endif
}

/*****************************************************************//**
Advises the os to give up remainder of the thread's time slice. */
void
os_thread_yield(void)
/*=================*/
{
#if defined(_WIN32)
	SwitchToThread();
#else
	sched_yield();
#endif
}
#endif /* !UNIV_HOTBACKUP */

/*****************************************************************//**
The thread sleeps at least the time given in microseconds. */
void
os_thread_sleep(
/*============*/
	ulint	tm)	/*!< in: time in microseconds */
{
#ifdef _WIN32
	Sleep((DWORD) tm / 1000);
#elif defined(HAVE_NANOSLEEP)
	struct timespec	t;

	t.tv_sec = tm / 1000000;
	t.tv_nsec = (tm % 1000000) * 1000;

	::nanosleep(&t, NULL);
#else
	struct timeval  t;

	t.tv_sec = tm / 1000000;
	t.tv_usec = tm % 1000000;

	select(0, NULL, NULL, NULL, &t);
#endif /* _WIN32 */
}

/*****************************************************************//**
Check if there are threads active.
@return true if the thread count > 0. */
bool
os_thread_active()
/*==============*/
{
	mutex_enter(&thread_mutex);

	bool active = (os_thread_count > 0);

	/* All the threads have exited or are just exiting;
	NOTE that the threads may not have completed their
	exit yet. Should we use pthread_join() to make sure
	they have exited? If we did, we would have to
	remove the pthread_detach() from
	os_thread_exit().  Now we just sleep 0.1
	seconds and hope that is enough! */

	mutex_exit(&thread_mutex);

	return(active);
}

/**
Initializes OS thread management data structures. */
void
os_thread_init()
/*============*/
{
	mutex_create(LATCH_ID_THREAD_MUTEX, &thread_mutex);
}

/**
Frees OS thread management data structures. */
void
os_thread_free()
/*============*/
{
	if (os_thread_count != 0) {
		ib::warn() << "Some (" << os_thread_count << ") threads are"
			" still active";
	}

	mutex_destroy(&thread_mutex);
}


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